The map of the Bloomlands

One world, drawn as we build it.

The whole landscape grew from one strange bloom — a country that is one enormous living flower. You start in Emberwood. Everything else is still fog on the map. As we build the game, the fog rolls back — one region at a time.

EMBERWOOD YOU ARE HERE · SEASON 1 FROSTMARROW UNCHARTED SALTWAKE UNCHARTED THORNMIRE UNCHARTED GOLDENREACH UNCHARTED THE BLOOMLANDS

Emberwood

Live · Season 1

A warm, ember-lit forest where the bloom grows in gentle fire and glowing ash. Wood is plentiful, food is scarce — and on the eighth night, Cindermaw, the Alpha, comes down off the ridge. This is where the game starts today.

Frostmarrow

Uncharted

A hushed, crystal-cold region where the bloom froze mid-flower. The cold itself is the danger; the beasts move slow and hit like winter. Future seasons.

Saltwake

Uncharted

A shimmering tidal coast where the bloom meets a strange sea — a crossroads of everyone else the world pulled through. Future seasons.

Thornmire

Uncharted

A low, tangled wetland where the bloom grew barbed and patient. The ground itself doesn't want you standing on it. Future seasons.

Goldenreach

Uncharted

One of the deep places, where the bloom is oldest — the realm doesn't hand this one to the brand-new. Future seasons.

How the map grows

The whole Bloomlands grew from one snapdragon bloom — a country that is one enormous living flower. Every region is a different place that same bloom made: fire here, frost there, salt and thorn beyond.

Right now only Emberwood is lit. The rest are fog on purpose — real places we're building toward, not filler. When a region is ready, the fog rolls back and it goes live as a season.

This map is drawn in real time. No roadmap dates on the fog — just a promise that the world keeps opening. Follow the Telegram and you'll see each region light up as it lands.
▶ Play Emberwood See the roadmap