The whole landscape grew from one strange bloom — a country that is one enormous living flower. You start in Emberwood. Everything else is still fog on the map. As we build the game, the fog rolls back — one region at a time.
A warm, ember-lit forest where the bloom grows in gentle fire and glowing ash. Wood is plentiful, food is scarce — and on the eighth night, Cindermaw, the Alpha, comes down off the ridge. This is where the game starts today.
A hushed, crystal-cold region where the bloom froze mid-flower. The cold itself is the danger; the beasts move slow and hit like winter. Future seasons.
A shimmering tidal coast where the bloom meets a strange sea — a crossroads of everyone else the world pulled through. Future seasons.
A low, tangled wetland where the bloom grew barbed and patient. The ground itself doesn't want you standing on it. Future seasons.
One of the deep places, where the bloom is oldest — the realm doesn't hand this one to the brand-new. Future seasons.
The whole Bloomlands grew from one snapdragon bloom — a country that is one enormous living flower. Every region is a different place that same bloom made: fire here, frost there, salt and thorn beyond.
Right now only Emberwood is lit. The rest are fog on purpose — real places we're building toward, not filler. When a region is ready, the fog rolls back and it goes live as a season.