Two roadmaps in one place: how the world keeps opening, season by season, and which token features are intentionally held back until they're safe. Nothing here softens the guardrails — the token rules are the same ones on the white paper.
The game grows in seasons. A season isn't a date on a calendar — it's a chapter of the world, and it ships when it's ready. Each new place is somewhere real we're building, not filler. See where it all sits on the map of the Bloomlands →
Some utility features are intentionally not live at launch. They stay on the roadmap until card-sale revenue funds an independent security review and legal counsel signs off. When they arrive, every one rewards players with cards, trophies, or items — never tokens.